Clients provide a few of their favorite decorative elements to spur your creativity, but for the most part you’re entirely on your own. The main loop revolves around talking with clients about what they want, finding a location for their project, and then decorating the space with items instantly pulled from a large, ever-expanding catalog. Players who felt constrained by this steady drip-feed of content in other titles should know that since it’s the client who’s footing the bill here, you are not restricted by money, so the sky’s the limit. Tom Nook’s latest enterprise is a home-design outfit, and as luck would have it, he’s hiring. Now you’re taking those skills and going pro. In the past, players earned items to outfit their own homes by purchasing pieces, finding them out in the world, or getting gifts from neighbors. That focus comes at a tremendous cost, in terms of a sense of progression and overall attachment to the world. Instead, everything you do funnels into the home-design element. You don’t send or receive letters, run errands, or even walk around freely in your town. To be clear, this is a spinoff from the main franchise. Happy Home Designer goes all-in on one of the main series’ activities: the ability to personalize houses with furniture, wallpaper, flooring, and assorted knick-knacks. I find something irresistible about an alternate world that I can check out, day or night, with a cast of friendly NPCs that go about their own little routines – simple as they are. I’ve enjoyed the series since its GameCube days, and I like its loop of slowly improving your character’s life through patience, dedication, and long-term play. Animal Crossing’s carefree brand of life simulation has attracted a loyal following, as well as people who look at it from the sidelines and wonder what the fuss is.
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